As part of the Alberta curriculum, students in Kindergarten through Grade 5 are introduced to coding and computational thinking. These skills help students develop problem-solving, logical thinking, and creativity using technology. In kindergarten to grade 3 students will explore basic coding concepts like sequencing, patterns, and simple problem-solving. They’ll use interactive tools and devices (e.g., robots and apps) to understand how technology works and how to create simple instructions. 

In grades 4 and 5 students will dive deeper into coding by using more advanced tools and creating their own projects. They’ll learn how to break down problems, create step-by-step solutions, and use loops and conditions to make their projects work. They’ll also focus on responsible technology use and digital citizenship. 

These skills are not only important for learning how to code but also for enhancing critical thinking, creativity, and collaboration.

Please see the images and videos below of students in grade 1, 2 and 4 coding using Ozobots.

Grade 2 and 4 buddies experiment with Ozobots after Mr. McLaren and Mrs. Hordyk explain basic coding with colour codes. Ozobots can follow lines and respond to colour codes drawn on paper. By using a set of colours like red, blue, green, and black, students can program the Ozobot to move in different directions, change speed, or make turns. For example, a student might draw a black line, then add a blue color code (indicating a speed change) or a red code (indicating a turn), and the Ozobot will follow the instructions. This allows are students to start understanding sequencing and simple commands without needing a screen.

Coding with Ozobots grade 2 and 4 Buddies


Grade 1 students experiment with Ozobots and colour codes in the videos below. The engagement is hard to miss!



Sincerely,

Angela McPhee

Principal, Evergreen School